EcoJar

Ecosystem simulator · iOS & Android

A sealed jar with no lid to open.

Sand, water, algae, a few daphnia. Then you leave it alone and find out whether it holds. If the oxygen falls, it fell because something in your jar breathed it.

What is actually simulated

An aquarium made of cellular automata.

Every grain of sand falls, every bubble rises, every alga photosynthesises, one cell at a time. Nothing here is decoration and nothing runs on a timer.

Oxygen and carbon dioxide

Real quantities, produced and consumed cell by cell. Nothing is on a timer.

Photosynthesis that follows the light

Algae stop making oxygen at night. You can watch the curve turn.

Animals that can suffocate

Fish die when the water cannot keep up with them. Usually that is your fault.

Twelve materials that behave

Sand falls and piles into slopes. Water finds its level. Glass holds. Nothing is scenery.

Built on orb.farm

A fork, and proud of it.

EcoJar is a fork of orb.farm, the open-source sandbox by Max Bittker (MIT). We kept the engine and the feel — the cells, the light, the day and the night — and rebuilt what happens inside. The same way Shattered Pixel Dungeon grew out of Pixel Dungeon: same bones, different game.

Fish starve, they do not bump to death

In the original three out of four fish died on contact with plants, at 40–75% oxygen. Now a fish that stops eating lasts about five days, and low oxygen shows on its colour first.

Oxygen has a floor and a rhythm

Breathing scales with what is left in the jar, so the night dip is a curve, not a cliff. The starter jar swings about fifteen points a day and holds for two simulated weeks.

The jar starts settled, with bacteria

Sand settles before anything is planted, so grass actually roots. Five cells of bacteria close the waste loop from day one.

New species, each with a job

Cherry shrimp that clean the sand and pale when air runs short; snails, duckweed, a moss ball and hornwort that shade, feed, float and shed. None of them is decoration.

Every change is measured against the original in a headless simulator before it ships — three seeds, fourteen simulated days, the same jar. Play the original at orb.farm, read the source on GitHub, or see the full attribution.

The jar, on a phone

No score. No daily reward. No timer to come back for.

Build a jar, watch the oxygen curve, and decide for yourself whether it is a good one.

EcoJarA world that runs itself
Twelve materials. Draw, then stop touching it.
Twelve materials. Draw, then stop touching it.
EcoJarA world that runs itself
The oxygen curve is the whole game.
The oxygen curve is the whole game.
EcoJarA world that runs itself
At night the algae stop, and it shows.
At night the algae stop, and it shows.
EcoJarA world that runs itself
Every species has a page.
Every species has a page.
EcoJarA world that runs itself
Who eats whom, and who pays for it.
Who eats whom, and who pays for it.
EcoJarA world that runs itself
Keep the jars that worked.
Keep the jars that worked.

What is not simulated

There is no water temperature.

Because this simulation does not model temperature. We would rather say so than print a number that means nothing. The same goes for anything else you do not see here: if it is not on the screen, we are not pretending to compute it.

Privacy

Anonymous usage stats. Nothing that identifies you.

The app tells us a handful of things like “someone finished the tutorial”, so we know which parts get used. It never tells us who.

  • No account. There is nothing to sign in to.
  • No device ID, no advertising identifier (IDFA / GAID), no tracking across apps.
  • No advertising. No ad SDK, no third-party analytics SDK.
  • Self-hosted, never sold or shared. The stats go to our own server and stay there.
  • Your jars stay on your device, in this app's own storage. Deleting the app deletes them.

Read the full privacy policy →